At Reach Robotics, we are creating a gaming experience that straddles the virtual and real worlds.
MekaMon is our first product, and we are looking for talented people to come work with us. Think Robot Wars meets Pokemon. That’s right, we’re creating battling robots that evolve as you advance through the game. Play in augmented reality and real-world multiplayer battles.
Come make cool shit with us!! Don’t just send us a great CV, also send us things you’ve worked on and are proud of.
We enjoy creating, and we want to see that you enjoy creating too.
If the roles below aren’t an exact match, feel free to send us an application anyway with emphasis on things you’ve created and why you’d like to come and work with us, we are always happy to meet interesting people! So please contact us!
Your role would be to lead the development of our web platform; a service based system including our backend, frontend, and exposed APIs. Your focus would be developing this scalable platform, solving hard data-science problems to make the most of our analytics, and working closely with the rest of the team.
Your role would be to design, code, validate and test real-time control software for our quadrupedal gaming robots.
Your role would be to define the overall look and artistic approach for Reach Robotics and the MekaMon project. This includes concept art, (mostly) 2D asset creation, management and coordination of work with external contractors.
Under the broad wings of our great-looking, solidly built, lead developer Jonathan, or Milk Hawk, as he’s known around these parts, you will be responsible for developing our competitive multiplayer and story-driven games. In our small team, you’ll be working on all aspects of the game, including logic, gameplay, AI, graphics, and UI. You’ll also have the opportunity to work on core technologies, such as computer vision for augmented reality, and procedural algorithms.