You are applying for: Lead Artist

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Lead Artist

IS THIS YOU?

Your role would be to define the overall look and artistic approach for Reach Robotics and the MekaMon project. This includes concept art, (mostly) 2D asset creation, management and coordination of work with external contractors.

Required

  • A love of games!
  • Minimum 4 years industry experience working on console, PC, or mobile projects
  • Experience developing a distinctive and original style for a product, with an exceptional portfolio that demonstrates a breadth of skills and experience
  • Experience managing art asset outsourcing. E.g. writing specifications and reviewing deliverables
  • Working knowledge of popular game engines, such as Unity and Unreal, and their asset pipelines
  • Project management skills under real-time constraints

Bonus

  • High and low poly 3D asset modelling
  • Solid understanding of 2D / 3D art packages;3ds Max, Photoshop, Maya, Z-Brush etc
  • Experience with rigging and animation
  • Working knowledge of photorealistic rendering software for presentation and marketing images
  • Technical art
  • Human
  • Functional code name